ThinkInBytes Community Form

Please login or register.

Login with username, password and session length
Advanced search  

News:

New versions of DeskCollage, DeskMotive and DeskPose 2D released.

Author Topic: Launch Program on every desktop  (Read 391 times)

simo923

  • Newbie
  • *
  • Posts: 1
    • View Profile
Launch Program on every desktop
« on: March 10, 2010, 12:59:54 PM »
Hi Guys,

Cube Desktop trial going well for me.  I have a program which automatically loads on startup and loads on desktop 1.  I would like it so that it appears on every desktop.  is this possible?

Also, for sending specific applications to certain desktops, is it the exe file that has to be named.  It works fine like this for some programs but not for others.
Logged

James Alex Gerard

  • Newbie
  • *
  • Posts: 11
    • View Profile
Right click: App-specific, hit or miss
« Reply #1 on: April 22, 2010, 05:55:31 PM »
Yes, it's hit or miss with the right-click "Send To Desktop X" with apps and windows. It's not really a big deal to me. On mine, it's the Apple-programmed for windows OS apps that fail to respond to both click-switching, and dragging between desktops. But that's an Apple issue, and an Apple-issue alone. That's why I replaced Apple apps with Windows-based apps.

I ditched iTunes for Songbird, for example, and never looked back.
Logged
James Alex Gerard
----------------
Computer Specs: Dell Studio XPS 435T/9000; Intel Core i7 CPU 920 (2.67GHz); ATI Radeon HD 4350 (with 3,323 MB graphics memory), 6 GB RAM, 684 GB Hard Drive; 64-bit operating system; Windows 7 Home Premium

two0426

  • Newbie
  • *
  • Posts: 9
    • View Profile
Re: Launch Program on every desktop
« Reply #2 on: June 05, 2010, 01:39:58 AM »

We still have no idea who did the voice of the Headless Horseman, but if you're playing a male Gnome Death Knight lately, we know whose voice you've been listening to: Dino Andrade, recently interviewed   wow power leveling wedding dresses Watches role wow gold Louis Vuitton Bags wow power leveling wow power leveling by Geeks of Doom, a voice actor who's probably most heard as "Pop" of the Kellogg's Rice Crispies mascots. You can hear his reels and demos on his website, and sure enough, that's our Gnome. take the script out of dcskooaalb  the recording room. Andrade also says that Blizzard is keen to let voice actors do their thing -- rather than giving direction, they let the actor come up with lots of their own reads, and then  wedding dresses chose the one they wanted to use. It's almost hard to believe that Blizzard's voice acting is so good, given how hands-off they are (you'd think they'd aim to connect it with the art or animation in some way), but Blizzard fans know how well it works -- the voice characterisation in Blizzard games has always been terrific. Watches rolex  Very interesting -- while Blizzard's voices are one of the things that have really made their games successful, it's strange that they've never let us into the process more. Their sites are full of concept art and model designs, but it would be cool to hear an uncut recording session or find out exactly how voice recordings are integrated with the game. Maybe we'll see more on that in the future. wow gold Who would ever expect a gnome could kick so much butt. That's what's badass about them. Of course I'd expect a huge freaking cow or a skeleton to scare me. But that's just boring, and a little predictable. Blizzard effectively limited the interest in gnomish death knights when they decided to make the strength based in all trees, just like all warrior trees and (now apparently) two of three paladin trees. They could  Louis Vuitton Bags have made it easier to share gear by making two or three blood knight trees based on int and spell damage, but no... So now I'm torn between making a gnome death knight for the sheer absurdity of it, and actually making a mechanically stronger character out of a human or knight elf. I'll  wow power leveling probably wrestle with that decision for months before I actually get around to creating it, though 0605 LJ.
Logged